YASG [2005]
YASG: Yet Another Scorched Game. This is a very simple artillery game that I developed for the first assignment of a unfinished PGCert course at UP (former UnicenP). The goal of this assignment was to develop a simple, but complete game in one week, to make the participants to get an idea of the work necessary to finish a complete game.
As someone interested in Procedural Generation, I chose this game mainly because its main characteristic is that all graphic elements, like the terrain, players and background are procedurally generated in runtime. Here is a video of the game: