Flocking [2006]
This is my implementation of the seminal paper Flocks, herds and schools: A distributed behavioral model (from Craig Reynolds) that I made for a computer graphics assignement. The requirements were:
- 3D world.
- Simple illumination.
- A controllable boid acting as a leader.
- Four cameras:
- Behind the flock
- Beside the flock
- Behind the leader boid
- Fixed on some point and looking to the flock center
In addition to that, I implemented some extra features like:
- Fractal landscapes.
- Fog.
- Pause.
- Animated boids.
- Controls to tweak my flocking algorithm constants.
During the runtime, the user can tweak the various parameters until satisfied with the results, as can be seen in the following video: