µRISC-II Emulator [2000]
A µRISC-II emulator implemented in C using only logic gates abstractions
A µRISC-II emulator implemented in C using only logic gates abstractions
Bidirectional A* (A star) algorithm implementation
Room based chat protocol and application implemented in C and SDL
YASG - Yet Another Scorched Game
Flocking algorithm implemented in C++ and OpenGL 2.0
A Galaxian clone written in C++ and OpenGL 2.0
Very simple parallel raytracer with some procedural textures
Ulam Spiral
PSYGEN - Procedural Synthesis Graphics Engine