As someone who loves procedural content generation, fractals are another subject that I have lots of interest. My first contact with fractals was done through Amiga demos like Phenomena by Enigma and softwares as Scene Generator and Vista. But before having an Amiga, I learned programming using MSX Basic and I loved to do very simple graphics stuff, many of them through listings present in magazines from that time.

Many years later, specifically in 2018, Clube MSX, a new MSX Magazine has emerged. This is a completely independent magazine created by Mario Cavalcanti. So, I decided to write an article about programming fractals on MSX BASIC to be listed in the magazine, just like the articles that I read when I was a kid. I contacted Mario to sort out the details and the article was published on MSX Magazine N° 9

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